Search Issue Tracker
Editor crashes in 'mono_magic_trampoline' when calling a generic function
Steps to reproduce:1) Open the attached project.2) Open scene 'eg.unity'.3) Press play. - Unity crashes. Note: it crashes when execu... Read more
System.Net.NetworkInformation.Ping returns NULL
To reproduce:1. Attach PingDemo.cs to object in the scene2. Press play3. Notice that is ping is NULL Reproducible: 5.4.0b20, 5.3.5p2... Read more
Normal Map decompression results in skewed orientation
Steps to reproduce:1) Open the attached project.2) Open scene 'Normal Maps'.3) Focus the scene camera on the group of cubes in the s... Read more
[GI][Terrain] Shadowy artifact appears after baking lighting for huge te...
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene';3. Notice that there is huge terrain in the scene, having l... Read more
AudioSource is not playing in a newly loaded scene in certain situations
Reproduction steps:1) Open project "SoundTest"2) Open scene "SongMenu"3) Enter play mode--- You should hear music playing4) Press "l... Read more
Errors are thrown when instantiating a prefab that is referenced with We...
Steps to reproduce: 1. Open attached project2. Open and play 'Scene1'3. Click 'Load' to instantiate a prefab4. Click 'Scene2' to loa... Read more
[UWP][WP8.1]Accelerometer Events do not work
To reproduce:1. Build and run attached project2. Notice ArgumentExceptions Regression from 5.2.5f1Reproducible with 5.3.1f1, 5.3.5p2... Read more
[UI][TerrainComponent] There is no ability to customize Terrain Height f...
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Select Terrain gameobject in the Hierarchy;4. Go to 'Pain... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved