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LoadLevelAdditive assigning wrong lightmap for terrain
Reproduction steps:1. Open the reproduction project2. Open mainScene.unity3. Press Play After hitting play you can see the 2 terrain... Read more
GetComponentsInChildren<T> doesn't work on assets/prefabs when called in...
Make a prefab with child objects, then make an editor script where you try accessing the prefab calling GetComponentsInChildren<T... Read more
SpeedTree dynamic batching produces unexpected shadows
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Switch to the Game View- Note that there is a shadow at the ba... Read more
Turning on screen sharing and opening game from background results in bl...
Reproduction steps:1) Open user's attached project2) Build and run it on a device which can share screen with other devices3) Press ... Read more
[Dropdown] Dropdown gets populated with artifacts if more than 8 options...
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Run it4. Expand dropdown and notice that artifacts are visible Read more
[Image] Setting Image type - Filled breaks renderer, making it to fail i...
Reproduction steps:1. Open attached project2. Open the "Scene" scene3. Select the "Image" object in the hierarchy (It's the circular... Read more
Last dropdown item is too small
To reproduce:1. Open attached project2. Play ExampleOptionsScreen3. Click the dropdown4. Highlight last item5. Notice that highlight... Read more
[WebGL][UI] slider is black in build if handle or background has no sour...
-e: WebGL slider is black in build if handle or background has no source image -repro:--open scene "BlackHandle"--press play--notice... Read more
[UWP] Virtual keyboard doesn't open on Surface in tablet mode
Reproduced on 5.2, 5.3; Repro steps:1. open attached project "uiInput.zip";2. build to Universal 10 and deploy on Surface 3;3. Switc... Read more
[WP10][UWP] Virtual keyboard's input doesn't work
Repgression in 5.2.1p2; Repro steps:1. open attached project "uiInput.zip";2. build to Universal 10 and deploy on Windows Phone 10;3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject