Search Issue Tracker
[Oasis] Stopping play mode while in "Simulate in Editor" Emulation resul...
Steps to reproduce:1. Create new or open any Unity project2. Open Holographic Emulation window and select 'Simulate in Editor' emula... Read more
[Video Player] H264 and VP8 videos don't play on Android devices
How to reproduce:1. Open the attached project2. Build and run Render Texture scene on Android device3. "Groot_H264_AAC_480x360" shou... Read more
Dropdown Menus become unresponsive/stuck when deactivated during OnValue...
How to reproduce:1. Open QA-supplied project2. Load "repro" scene3. Enter the Play mode4. Select either Option B or Option C on all ... Read more
BeginAnimatedCheck API changes breaks backward compatibility.
BeginAnimatedCheck is an undocumented function in MaterialEditor. We added a new parameter to this function in 2017.1 and this broke... Read more
[ParticleSystemRenderer] Vertex Streams are broken, showing only Noise a...
Repro steps:1. Open Scene1 from attached project, or create a new project and add a particle system in the scene2. In the Particle S... Read more
Particle System: Box shape with Scale.Z = 0 changes emission direction
1. What happenedParticle System: Box shape with Scale.Z = 0 changes emission direction. And that is a regression from 5.6. There wer... Read more
Models using excluded render paths with shader variants disabled in defe...
Steps to reproduce:1. Open attached project2. Select Cube in Project view3. In Inspector set Shader property to "Custom"->"Previe... Read more
When undoing Grid values, those changes are not updated in scene view
Reproduction steps:1. Create a new project.2. Create Tilemap.3. Select Grid.4. Change Cell Swizzle.5. Undo that change. Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Command Line Arguments” window in Hub becomes distorted with long project names
- "Save" button is displayed as active in the Hub "Set project display name" window
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off