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[UWP][5.5] Build & Run doesn't run the player after it was built with VS...
Steps to reproduce: 1. Create a new project2. Switch platform to UWP 103. Make sure UWP SDK is 10.0.15063 or newer4. Build & Run... Read more
Bundle Identifier error message contains outdated terminology
Reproduction steps:1) Create a new project2) Switch to Android platform in Build Settings3) Make sure that package name is set to de... Read more
Launcher has no 'Work Offline' button if Ethernet adapter is disabled
To reproduce:1. Plug out LAN cable, turn off wifi2. Open Unity launcher3. Disable Ethernet adapter in network settings4. Open Unity ... Read more
[macOS][High Sierra] Operating System freezes when changing Cache Server...
Whole OS freezes when changing Cache Server Mode between Local and Remote multiple times. Steps:1. Create a New Project2. Unity >... Read more
c# Covariant makes Unity "Stop Working" and "Bug Reporting Tool" didn't ...
How to reproduce:1. Download attached project files an open "1" Scene2. Enter Play mode (Notice Console log) Actual result: Program ... Read more
Assembly Definition Files could not find References in the Editor
Adding the references using the editor, it would not be able to find them and throw the exception To reproduce: 1. Download attached... Read more
ScrollRect viewport rect dimensions are 0 in the first frame if Scroll B...
Reproduction steps:1. Open the attached project "ScrollViewBug.zip";2. Open the Test scene;3. Enter a play mode;4. Observe the Conso... Read more
Physics.ComputePenetration() "ghost" collisions between box collider and...
Steps to reproduce:1. Open user attached project2. Play the scene3. Notice a debug line indicating collision between box collider an... Read more
Changes to PhysicsManager settings are reverted to default upon entering...
Steps to reproduce:1.Create a new Unity project2.Go to Edit->Project Settings->Physics3.Enable some checkboxes4.Enter Play mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject