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[Shadergraph] Object space normal isn't normalized when the object is sc...
Reproduces in 10.4.0 and aboveDoesn't reproduce in 7.3.1Repro steps:1. Import the attached shadergraph into a project using HDRP2. o... Read more
[Shadergraph] Reordering enum entries causes the enum to change in the m...
Repro steps:1. Create a shadergraph2. Create an enum keyword3. Drag the keyword onto the graph and plug it into base color4. Make th... Read more
"ArgumentNullException: Value cannot be null." is thrown when add...
How to reproduce:1. Open a new URP project2. Open a new Sub Graph in the Project window (Right-click -> Create -> Shader ->... Read more
[Shadergraph][11.x] Placing a property onto the graph in a subgraph thro...
Repro steps:1. Create a subgraph2. Create a property3. Drag the property onto the graphExpected result: no errorActual result: error... Read more
[Shadergraph] Reordering and then renaming enum entries breaks existing ...
Reproduces in 10.2.2Doesn't reproduce in 7.3.1 Repro steps:1. Create an Enum keyword on a shadergraph2. Drag the keyword onto the gr... Read more
[Shadergraph] Default inputs for keyword nodes is vec4s even though they...
Reproduces in 10.2.2Doesn't reproduce in 7.3.1 Repro steps:1. Create a boolean or enum keyword2. Drag it onto the graph Expected res... Read more
[Shadergraph] Using a Gradient property in a subgraph and using that sub...
Doesn't reproduce in 11.0.0 (Version: 2021.1.0b4.1811)Reproduces in SRP Master (67cb89ac9e) Repro steps:1. Create a shadergraph and ... Read more
ShaderGraph Basic Math Node's colors change in Game view when selecting ...
How to reproduce:1. Open the user's attached project2. In the Hierarchy window select "Canvas" > "MasterPanel" > "MainPanel"3.... Read more
[Shadergraph] Switching floating point float/vector1 with fractional val...
Doesn't reproduce in 7.3.1Reproduces in 10.4.0Repro steps:1. Create a float/vector 12. set the value to 0.93. change the float/vecto... Read more
[Shadergraph] Sample Texture 2D LOD does not respect texture's bilinear ...
Repro steps:1. Import the attached shadergraph2. Create a material from it3. Set the texture2D on the material to a texture2D with t... Read more
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