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0
votes
Fixed

[URP] [2D Renderer] Post-processing doesn't enable when PostProcessData ...

Package: Scriptable Render Pipeline Universal

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Jan 18, 2021

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Version/s: 11.0.0

On assigning Post-processing Data to None, the Post-processing Enabled checkbox gets unchecked automatically in the Inspector when 2... Read more

0
votes
Fixed

[2D Renderer/URP] Black screen is thrown when building a project for Web...

Package: Scriptable Render Pipeline Universal

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Jan 19, 2021

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Version/s: 10.2.2

How to reproduce:1. Open the user's attached "Client.zip"2. Open the "Session" Scene3. Check the "Use Depth/Stencil Buffer" property... Read more

0
votes
Fixed

[URP] Fog's Start/End positions are inverted when the Fog Mode is set to...

Package: Scriptable Render Pipeline Universal

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Dec 21, 2020

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Version/s: 11.0.0

How to reproduce:1. Open the user's attached "PSX_shader_port.zip" project2. Open the "SampleScene" Scene3. Open the Fog settings (W... Read more

3
votes
Fixed

[2D][URP] ShadowCaster2D generates about 1.8 KB of Garbage every frame i...

Package: Scriptable Render Pipeline Universal

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Jan 06, 2021

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Version/s: 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project named "Case_1304158"2. Open the SampleScene3. Open the Profiler Window and Enter Play ... Read more

0
votes
Fixed

"redefinition of '_Cutoff'" is thrown when selecting GameObject with URP...

Package: Scriptable Render Pipeline Universal

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Jan 21, 2021

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Version/s: 10.0.0-preview.26

How to reproduce:1. Open the user's attached project2. Open the "MaterialAlphaClipping" Scene3. Select the "Cube" GameObject4. Obser... Read more

1
votes
Fixed

[URP] ShadowCaster2D casting Shadows to incorrect Layers

Package: Scriptable Render Pipeline Universal

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Dec 20, 2020

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Version/s: 10.0.0-preview.26

Reproduction steps:1. Open attached Project "ShadowCast"2. Disable and enable the ShadowCaster2D Component on the Player GameObject ... Read more

0
votes
Postponed

ScriptableRendererFeature.Create() is being called more than once in pla...

Package: Scriptable Render Pipeline Universal

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Jan 22, 2021

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Version/s: 10.2.2

Steps:1. Open attached project (20210115_URP_RenderCallback.zip)2. Open RenderingCallback scene3. Hit Play4. Observe console- there ... Read more

0
votes
Duplicate

Extra "Light/Freeform Light 2D" menu item in Hierarchy's Create Menu

Package: Scriptable Render Pipeline Universal

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Jan 25, 2021

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Version/s: 11.0.0

How to reproduce:1. Open a new URP project2. Right-click in the Hierarchy window3. Observe the menu items in the Create Menu Expecte... Read more

0
votes
Fixed

[2D][URP] Sprite Light shows Sprite Atlas instead of a single Sprite in ...

Package: Scriptable Render Pipeline Universal

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Jan 25, 2021

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Version/s: 11.0.0

How to reproduce:1. Open the user's attached "2DLight_Bug.zip" project2. Open the "SampleScene" Scene3. Select the "Light 2D" GameOb... Read more

0
votes
Duplicate

[URP] Terrain shadow caster pass doesnt match forward pass leading to se...

Package: Scriptable Render Pipeline Universal

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Jan 26, 2021

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Version/s: 11.0.0

Shadow artefacts appeared in teh Boat Attack project, these seem to originate from the shader Terrain/Lit (Base Pass) shadow caster ... Read more

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