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[URP] [2D Renderer] Post-processing doesn't enable when PostProcessData ...
On assigning Post-processing Data to None, the Post-processing Enabled checkbox gets unchecked automatically in the Inspector when 2... Read more
[2D Renderer/URP] Black screen is thrown when building a project for Web...
How to reproduce:1. Open the user's attached "Client.zip"2. Open the "Session" Scene3. Check the "Use Depth/Stencil Buffer" property... Read more
[URP] Fog's Start/End positions are inverted when the Fog Mode is set to...
How to reproduce:1. Open the user's attached "PSX_shader_port.zip" project2. Open the "SampleScene" Scene3. Open the Fog settings (W... Read more
[2D][URP] ShadowCaster2D generates about 1.8 KB of Garbage every frame i...
How to reproduce:1. Open the attached project named "Case_1304158"2. Open the SampleScene3. Open the Profiler Window and Enter Play ... Read more
"redefinition of '_Cutoff'" is thrown when selecting GameObject with URP...
How to reproduce:1. Open the user's attached project2. Open the "MaterialAlphaClipping" Scene3. Select the "Cube" GameObject4. Obser... Read more
[URP] ShadowCaster2D casting Shadows to incorrect Layers
Reproduction steps:1. Open attached Project "ShadowCast"2. Disable and enable the ShadowCaster2D Component on the Player GameObject ... Read more
ScriptableRendererFeature.Create() is being called more than once in pla...
Steps:1. Open attached project (20210115_URP_RenderCallback.zip)2. Open RenderingCallback scene3. Hit Play4. Observe console- there ... Read more
Extra "Light/Freeform Light 2D" menu item in Hierarchy's Create Menu
How to reproduce:1. Open a new URP project2. Right-click in the Hierarchy window3. Observe the menu items in the Create Menu Expecte... Read more
[2D][URP] Sprite Light shows Sprite Atlas instead of a single Sprite in ...
How to reproduce:1. Open the user's attached "2DLight_Bug.zip" project2. Open the "SampleScene" Scene3. Select the "Light 2D" GameOb... Read more
[URP] Terrain shadow caster pass doesnt match forward pass leading to se...
Shadow artefacts appeared in teh Boat Attack project, these seem to originate from the shader Terrain/Lit (Base Pass) shadow caster ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS