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0
votes
Fixed

TransportLayer error message is missing a "than"

Networking

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Aug 11, 2017

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Version/s: 2017.1.0f3

Steps to reproduce:1. Download and open the attached project2. Open Scene "MatchMaking"3. enter Playmode4. Observe Console for error... Read more

0
votes
Fixed

[Regression] Editor crash on SkinnedMeshRenderer::PrepareSkinCommon when...

Physics

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Aug 11, 2017

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Version/s: 2017.1.0f3

To reproduce:1. Open the "TestScene" in the user-provided project2. Select the "PlaneAnimation&Cloth" Game Object from the Hiera... Read more

0
votes
By Design

Script doesn't affect character if Animator Controller has specific States

Animation

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Aug 11, 2017

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Version/s: 2017.2.0b5

Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Test" Scene3. Enter Play mode and run around4. See that the character... Read more

0
votes
By Design

UV1 channel is modified in Play mode when the Static Batching is enabled

Graphics - General

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Aug 11, 2017

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Version/s: 2017.1.0f3

Reproduction steps:1. Open the attached project "UV1Bug.zip";2. Open BatchingBug.unity and make sure that the lighting is baked;3. E... Read more

0
votes
Fixed

[OcclusionCulling][Regression] Tree shadows are culled when zooming in i...

Graphics - General

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Aug 11, 2017

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Version/s: 2017.2.0b1

Steps to repro: 1. Open attached project and 't1' scene;2. Open Occlusion tab (Window -> Occlusion Culling);3. In Inspector open ... Read more

0
votes
Fixed

[Android] Memory consumption has increased in 2017.2 compared to 2017.1

Android

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Aug 11, 2017

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Version/s: 2017.2.0b7

1. What happenedRuntime memory consumption (reported by 'Profiler.GetTotalReservedMemoryLong()') has grown by ~10MBs from 2017.1 to ... Read more

0
votes
By Design

[GI] Setting Scale in lightmap to 0 culls an object from lighting calcul...

Progressive Lightmapper

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Aug 11, 2017

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Version/s: 2017.2.0b6

Setting Scale in lightmap to 0 on an object removes it from the lighting calculation in 2017, and does not produce a realtime lightm... Read more

10
votes
Duplicate

[iOS] Building iOS project with disabled stripping fails in Xcode with a...

iOS

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Aug 11, 2017

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Version/s: 2017.2.0b6

Steps to reproduce: 1. Open new Unity project2. Switch to iOS3. Uncheck 'Strip Engine Code' checkbox4. Build for iOS5. Try to build ... Read more

0
votes
Fixed

Setting "Default Behavior Mode" to "2D" breaks HDR rendering

Graphics - General

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Aug 11, 2017

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Version/s: 2017.1.0f3

Steps to reproduce:1. Download RenderDoc and install it on your machine (if you don't have it already)2. Open attached project3. Ope... Read more

2
votes
Fixed

[Android] Signing fails in case of complex password for keystore/alias

Android

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Aug 11, 2017

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Version/s: 2017.2.0b6

STR:1. Open attached repro project or create empty one2. Use attached keystore with passwords for:- keystore: @*&^FG@#F&FS@u... Read more

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