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0
votes
By Design

Baked Lighting makes AO super strong

Progressive Lightmapper

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Oct 16, 2017

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Version/s: 2017.3.0b5

Baked Lighting makes AO super strong Steps:1. Open "bakedtestlight" scene2. The scene is baked with only 1 baked direction light Act... Read more

0
votes
Fixed

[SPS] The Standard Unlit shader's Distortion does not automatically show...

Visual Effects - Legacy

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Oct 16, 2017

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Version/s: 2017.3.0b3

Issue with distortion not auto-triggering in systems nested more than 1 level: (i.e. parent - child - distortion grandchild) Repro s... Read more

0
votes
Won't Fix

Incorrect Mathf.Lerp result when it is called during construction of a V...

Mono

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Oct 16, 2017

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Version/s: 5.3.5p1

How to reproduce:1. Open QA attached project2. Deploy app to device3. Inspect log from device-- Notice the 'y' value of the Vector E... Read more

0
votes
Not Reproducible

When click on apply pop up after changing Muscle Mapping settings for hu...

Animation

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Oct 16, 2017

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Version/s: 2017.3.0b4

On MacOSx NullReferenceException: SerializedObject of SerializedProperty has been Disposed error was thrown at console, when made ch... Read more

0
votes
Fixed

Renderer components of a prefab appears in Scene View instead of the Pre...

Visual Effects - Legacy

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Oct 16, 2017

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Version/s: 2017.1.1f1

Steps to reproduce:1. Open user attached project2. Select "Fixed Prefab"3. Notice that only the line renderer appears in the preview... Read more

0
votes
Fixed

[Linear] Splashcreen flickers when build is launched in non-native fulls...

Graphics - General

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Oct 16, 2017

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Version/s: 2017.3.0b5

Steps to reproduce: 1. Open attached project2. Build and run it3. In launcher, set resolution to non-native one and uncheck Windowed... Read more

0
votes
By Design

[iOS] PlayableAsset returns a null when loading with UnityWebRequest.Get...

iOS

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Oct 16, 2017

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Version/s: 2017.1.1f1

Steps to reproduce:1) Open iOSTimelineAsset Project2) Go to Window -> AssetBundleBrowser -> Build AssetBundle for iOS3) Upload... Read more

0
votes
Duplicate

Frame Selected zooms out scene view camera too much on 2017.2 and 2017.3

Scene/Game View

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Oct 16, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open repro project2. Select cube, press F3. Select model, press F Expected: scene view will be focused to modelActua... Read more

25
votes
Duplicate

Blendshapes do not update normal directions

Asset - Importers

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Oct 16, 2017

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Version/s: 5.6.1f1

Imported normals/tangents in meshes with blendshapes do not update when the mesh is blended, resulting in bent normal directions. If... Read more

2
votes
Duplicate

Objects are not masked when they go further than the border of ScrollRect

uGUI

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Oct 16, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open attached Unity project "UIBug.zip"2. Open "RectMask2D" scene3. In the Play Window, choose any of the default re... Read more

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