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0
votes
Won't Fix

Animator MatchTarget terminates before requested time when the match tak...

Animation

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Mar 31, 2016

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Version/s: 5.5.0a1

Run attached project in paused "step by step" mode, and look at the console. MatchTarget is "scheduled" between 0.1 and 0.4 in norma... Read more

3
votes
Duplicate

AssetDatabase is not updated after renaming script which is referenced i...

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Mar 25, 2016

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Version/s: 5.4.0b11

Steps to reproduce:1. Download and open project2. Execute Mainmenu/BugReport/Log FruidConfig count (typo) - Notice it prints "4 Frui... Read more

0
votes
Fixed

[MetroSupport] - Trying to Install Metro support from the build settings...

Editor - Other

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Mar 31, 2016

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Version/s:

Description:Trying to install metro support from the build settings causes the user to be directed to a 404 error message in an inte... Read more

4
votes
Fixed
0
votes
Fixed

[iOS] Personal Splash Screen is not shown if there are any audioclips lo...

iOS

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Sep 30, 2015

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Version/s: 5.3.0b1

To Reproduce: 1. Build and run the attached app ( only reproduced this on iphone 5 with iOS 8.4.1.2. Observe that after the custom s... Read more

0
votes
Duplicate

If GameObject.Instantiate is called after scene is reloaded, gameobjects...

Shadows/Lights

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Mar 28, 2016

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Version/s: 5.3.4f1

How to reproduce:1. Open the attached project2. Open and play DemoSceneInspector3. Click "Create Regular". 1000 game objects are cre... Read more

0
votes
By Design

Changes made to instance of prefab aren't recorded if previously SetActi...

Scene Management

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Mar 31, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project2. Open "Editor/ShowBug.cs" script3. Script creates instance of prefab, then prefab has ... Read more

3
votes
By Design

CommandBuffer rendered meshes disappears when rendered against the skybox

Graphics - General

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Mar 25, 2016

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Version/s: 5.3.1f1

Reproduction steps:1. Open attached project.2. Open "DeferredDecals > _DeferredDecals" scene.3. Align the checkered cubes to the ... Read more

0
votes
Fixed
0
votes
Fixed

[StandardShader] Occlusion is not updated according to the Height Map

Shaders

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Mar 27, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open attached project.2. Open "TestScene" scene.3. Select "Cube" game object.4. Expand the material in the ins... Read more

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