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Prefab instances detect and can't revert an override when a Joint Compon...
How to reproduce: 1. Open the user's attached project("Bug.zip") 2. Open SampleScene 3. Enter Prefab mode on GameObject.prefab 4. Se... Read more
[XR][Quest] OnApplicationQuit and OnDestroy are not being called when qu...
How to reproduce: 1. Open the attached project "1320648.zip" 2. Make sure the Android Logcat window is open (Window > Analysis > And... Read more
[Android][IL2CPP] Forked threads from UnityMain inherit its properties i...
Repro steps: 1. Open attached project 2. Export a gradle project 3. Open the project in Android Studio 4. Build to an android device... Read more
[UI] SSDs do not contribute to realtime lightmaps even when Contribute G...
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to the Lighting Settings window and make sure... Read more
Default 3D Unity project doesn't build for UWP with .NET scripting backe...
This regression happened because postprocessing stack is now included to new projects by default. We either need to make it work wit... Read more
New Shape tool menu jitters when switching between Shapes
How to reproduce: # Open the attached project "NewShapeMenu.zip" # From Tools > ProBuilder open ProBuilder Window # In the ProBuilde... Read more
Cannot inspect IntPtr variables in C# debugger
They just refuse to evaluate. To reproduce, attach VSTU to Unity, place a breakpoint in a method that uses IntPtr variable and try i... Read more
Once paused, the Profiler does not resume recording when profiling WebGL...
How to reproduce: 1. Open the attached project "1271012.zip" 2. Open the "SampleScene" Scene 3. In the Build Settings window check "... Read more
FPS readout in the "Statistics" window outputs bogus values in the Edito...
Reproduction steps: 1. Open the attached project named "Case_1115291" 2. Play the Scene 3. Observe the FPS counter 4. Drag the anima... Read more
[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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