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[Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when ...
Reproduction steps:1. Open the attached “BugRepro” project2. Close the Editor3. Open RenderDoc4. In the Executable Path field, enter... Read more
Standard Unity Materials and Shaders become corrupted after importing sp...
Reproduction steps:1. Create a new project2. Download and import "Viking Village URP" and open the “The_Viking_Village” Scene3. Down... Read more
Left Mouse Button is recognized as pressed in the Editor when it's relea...
Reproduction steps:1. Open the attached “My project.zip” project2. Enter Play Mode3. Click the left mouse button and notice that the... Read more
[Android] PointerEventData.pointerId value is incorrect when pressing a ...
Steps to reproduce:1. Open the attached “TouchTest” project2. Build And Run the project on the device3. Observe the device’s screen ... Read more
Sprite Resolver does not reset to default value when using an Animation ...
This issue happens because the sprite hash inside the Sprite Resolver component is animated using an int with DiscreteEvaluation att... Read more
PhysX error is thrown when writing to Physics.gravity
Reproduction steps:1. Open the attached “unity-physics-gravity-bug.zip” project2. Open the “Assets/Scenes/SampleScene.unity” scene3.... Read more
Application crashes or stucks with “Execution of the command buffer was ...
How to reproduce:1. Build And Run the user’s attached “uav_bug.zip” project on a mobile device2. Observe the quad Expected result: q... Read more
GC.Collect process takes more time than specified garbage collection dur...
Reproduction steps:1. Open the attached “BugReport“ project2. Open the Profiler window (Window > Sequencing > Timeline)3. Buil... Read more
Fix spelling in "BoxColliders does not support negative scale or size"
How to reproduce:1. Open the attached project “ColliderBug”2. Open the “SampleScene” scene3. Enter the Play mode4. Observe the Conso... Read more
A "FileNotFound" exception is thrown when trying to create a Test Assemb...
Reproduction steps:1. Create and open a new project2. Open the Test Runner window (Window > General > Test Runner)3. In the Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject