Search Issue Tracker
[MSE] Merging scenes causes baked GI corruption
Reproduction steps:1) Open users' attached project2) Make sure "Scene1" is loaded3) Play scene.4) Press "Space" button (it has to lo... Read more
OnDrag is blocked by Perspective camera Clipping Planes Far value
Better Repro:- Open case_775756-TestDrag.7z project and its main scene- Both sprites have a OnPointerClick event handler that logs t... Read more
Unity fails to import .blend when Blender 2.77 is installed (Windows Only)
Steps to reproduce: 1. Install Blender 2.77 (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77)2. Open blender and save a... Read more
[Material] Material reflection data isn't cleared when lightmap is cleared
Steps to repro: 1. Open attached project and scene "Scene2".2. Observe reflective cubes3. go to window > Lighting > Clear Bake... Read more
Uninformative "failed to create 2D texture" error when creating RGBAHalf...
Steps to reproduce: 1. Open attached project "778324.zip"2. Open scene "TestScene"3. Run it4. Notice "failed to create 2D texture" w... Read more
[IL2CPP] Xcode project fails to compile when using a delegate with 'out ...
Steps to reproduce: 1. Open attached project2. Build for iOS with IL2CPP scripting backend3. Try to build the generated Xcode projec... Read more
HandHeld.Vibrate() takes 15-20 ms to complete on specific Android devices
Reproduction steps:1. Open the attached project2. Build and run the project on Samsung Galaxy Note 4 with the profiler attached3. No... Read more
[Android] [iOS] [WWW] Cannot load specific jpg from StreamingAssets usin...
To reproduce:1) Open attached project and scene in it2) Switch platform to Standalone3) Play the scene in editor - note that the pho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code