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Fixed in Unity 5.3.5

Votes

0

Found in

5.3.3f1

Issue ID

777556

Regression

No

HandHeld.Vibrate() takes 15-20 ms to complete on specific Android devices

Android

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 4Minor or cosmetic issue

Reproduction steps:
1. Open the attached project
2. Build and run the project on Samsung Galaxy Note 4 with the profiler attached
3. Notice that when HandHeld.Vibrate() is called the profiler spikes up to about 20 ms

Expected result: HandHeld.Vibrate() should take aobut 3 ms to complete on Android devices

Actual result: HandHeld.Vibrate() takes 15-20 ms to complete on specific Android devices (Samsung Galaxy Note 4)

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