Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.3f1
Issue ID
777556
Regression
No
HandHeld.Vibrate() takes 15-20 ms to complete on specific Android devices
Reproduction steps:
1. Open the attached project
2. Build and run the project on Samsung Galaxy Note 4 with the profiler attached
3. Notice that when HandHeld.Vibrate() is called the profiler spikes up to about 20 ms
Expected result: HandHeld.Vibrate() should take aobut 3 ms to complete on Android devices
Actual result: HandHeld.Vibrate() takes 15-20 ms to complete on specific Android devices (Samsung Galaxy Note 4)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
prabhukaran
Jul 05, 2021 11:17
I am facing the same problem in Oneplus Nord device