Search Issue Tracker
Fixed
Votes
0
Found in
5.3.1f1
Issue ID
778146
Regression
No
[IL2CPP] Xcode project fails to compile when using a delegate with 'out Action' parameter in a script
Steps to reproduce:
1. Open attached project
2. Build for iOS with IL2CPP scripting backend
3. Try to build the generated Xcode project
4. Notice the compilation fails with the following error:
Cannot initialize a parameter of type 'methodPointerType *' (aka 'void (**)()') with an lvalue of type 'methodPointerType' (aka 'void (*)()')
Building with Mono2x scripting backend works as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment