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Shader compiler outputs wrong shader code when entering Play Mode
Reproduction steps:1. Open the attached project "GreenRed.zip"2. Go to Assets > Scenes > "SampleScene"3. Enter Play Mode Expec... Read more
[Android] Images masked with RectMask2D are not visible on devices with ...
Reproduction steps:1. Load the user's project2. Build and Run on device3. Observe the white lines on a black background Expected res... Read more
[Particles] [iOS] Particle System with a custom shader is jittering on s...
How to reproduce:1. Open project "UIParticlesBug.zip"2. Go to the Build Settings and build for the iOS3. Deploy the app to the devic... Read more
C# Script file cannot be opened from the Project window when a .json fil...
How to reproduce:1. Open the attached project (VSTest.zip)2. In the attached project folder, open the file "OpenThis.json" in Visual... Read more
Preset cannot be saved when saving outside of the Project's Assets direc...
How to reproduce:1. Open the attached project (PresetTest.zip)2. In the Project view, go to Packages/TESTPACKAGE, and select the Scr... Read more
[URP] URP template Readme.asset has duplicate text
How to reproduce:1. Create a new project using a URP template2. Select Asstes/Readme.asset3. Observe the Inspector window Expected r... Read more
Deleted Assets are still displayed in the Project window when deleted
Steps to reproduce:1. Create a new project2. Right-click on the Project window3. Press Create>Scene4. Delete the new Scene5. Obse... Read more
Material.HasTexture/HasProperty returns true for non-existent property a...
How to reproduce:1. Open the user-attached project “ShaderPropertyBug”2. Enter the Play Mode3. Observe the Console Expected result: ... Read more
Memory Profiler and Xcode's Frame Debugger report different size of a "R...
How to reproduce:1. Open project "render-texture-memory-test.zip"2. Go to the Build Settings choose iOS, select Development Build an... Read more
[Android] [IL2CPP] [Vulkan] App crashes on some devices when loading ass...
This case was created based on case 1345518 (a sporadic freeze). The freeze is fixed with https://ono.unity3d.com/unity/unity/pull-r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument