Search Issue Tracker
Fixed
Votes
0
Found in
2021.3.14f1
2022.1.23f1
Issue ID
UUM-20242
Regression
Yes
Crash on MainMessageLoop when importing Assets
Reproduction steps:
1. Create a new project
2. Open Window > Package Manager
3. Import Oculus Integration asset from Asset Store
Expected result: The asset was imported
Actual result: Crash
Reproduced with: 2021.3.14f1, 2022.1.23f1
Not reproduced with: 2020.3.42f1, 2021.3.13f1, 2022.2.0a1, 2022.2.0f1, 2023.1.0a19
Reproducible on: Windows 11
Stack trace:
0x00007ff6aad6ea48 (Unity) MainMessageLoop
0x00007ff6aad732fb (Unity) WinMain
0x00007ff6ac114fbe (Unity) __scrt_common_main_seh
0x00007ffad90774b4 (KERNEL32) BaseThreadInitThunk
0x00007ffad92626a1 (ntdll) RtlUserThreadStart
Note:
- It also crashes with other assets and packages
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-19899