Search Issue Tracker
Fixed
Votes
0
Found in
2021.3.14f1
2022.1.23f1
Issue ID
UUM-20242
Regression
Yes
Crash on MainMessageLoop when importing Assets
Reproduction steps:
1. Create a new project
2. Open Window > Package Manager
3. Import Oculus Integration asset from Asset Store
Expected result: The asset was imported
Actual result: Crash
Reproduced with: 2021.3.14f1, 2022.1.23f1
Not reproduced with: 2020.3.42f1, 2021.3.13f1, 2022.2.0a1, 2022.2.0f1, 2023.1.0a19
Reproducible on: Windows 11
Stack trace:
0x00007ff6aad6ea48 (Unity) MainMessageLoop
0x00007ff6aad732fb (Unity) WinMain
0x00007ff6ac114fbe (Unity) __scrt_common_main_seh
0x00007ffad90774b4 (KERNEL32) BaseThreadInitThunk
0x00007ffad92626a1 (ntdll) RtlUserThreadStart
Note:
* It also crashes with other assets and packages
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-19899