Search Issue Tracker
[VFX Graph] Individual particles do not contain outline
How to reproduce:1. Open the attached HDRP package2. Select VFX in the Scene View and observe that orange outline Expected result: E... Read more
[OpenGL][VFX Graph] Effect is not compiled and Kernel at index is invali...
How to reproduce:1. Create a new VFX in URP project using OpenGL graphics API2. Observe that VFX is not compiled and multiple errors... Read more
[VFX Graph] Output add button cropped in subgraph blackboard
In a subgraph, the "+" buttong to add an output is cropped when there is at least 1 property in the blackboard. Repro:Create a VFX G... Read more
VFX compile error when using GraphicsBuffer Color & Vector4.
Repro steps:1. Import the attached GraphicsBufferMinRepro package in an URP/VFX-enabled project2. Open the GeometrySurfaceVFX scene3... Read more
Inserting operator changes the type
Repro steps:1. Create a Vector3 operator and plug it into a Normalize operator2. Right click on the edge between them and insert a N... Read more
Shader warning is thrown when Visual Effect Graph initializes particles
How to reproduce:1. Open the user's attached project2. In the Project window, navigate to FILEPATH*3. Double-click the Airborne Gras... Read more
Directions in the Visual Effect Graph always propagate as Local when usi...
How to reproduce:1. Open the attached project "testingtest.zip"2. Open the "SampleScene" Scene3. Open the Assets/VFX/test.vfx4. Focu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes