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Instantiating prefab with animator component for the first time causes m...
Steps to reproduce:1) open users attached project2) build for standalone3) press "Spawn Direct Reference Prefab"- note the time it t... Read more
Rotating a static actor won't properly wake the touching bodies up
Reproduction Steps: 1. Open the attached project2. Open the "Main" scene which is located in "Scenes" folder3. Click the Play button... Read more
Undo doesn't re-select all previously selected objects
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. In scene view, select three cubes by doing ctrl+click4. Release ... Read more
Opening Unity causes instant crash (Project wizard)/Loading scene
Test on a few machines which it does not occur, in which case just follow the instructions upto the first crash. Unity crashes every... Read more
imported SkinnedMeshed get broken when default scale value is zero
How to reproduce:1. Open the attached project2. Select "cc_Mother of Dragon.FBX" model3. Be sure that its Animation Type is set to L... Read more
XCode 7.2.1 can't compile Cardboard 0.6 due to linker errors
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that the build fails during linking and throws errors- If Bi... Read more
[iOS] Internal profiler reports Static draw call statistics the same as ...
Steps to reproduce: 1. Open attached project (Batching_Test_WithDyanmicObjects.zip)2. Switch to iOS3. Make sure that Internal Profil... Read more
Black screen on some Android devices from Unity 5.3
When running the build on some Android devices (Samsung Galaxy S) black screen appears instead of a game content - then app quit aft... Read more
[Android] Creation of internal variant of shader failed
Error in the log:02-18 14:58:33.965 D/Unity ( 948): -------- failed compiling:02-18 14:58:33.965 D/Unity ( 948): fragment evaluation... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open