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Votes

0

Found in

5.3.2f1

Issue ID

770194

Regression

No

Rotating a static actor won't properly wake the touching bodies up

Physics

-

Reproduction Steps:

1. Open the attached project
2. Open the "Main" scene which is located in "Scenes" folder
3. Click the Play button
4. Notice that after some time when OpenCylinder rotates Cube stays in the air (Rigidbody Physics stops simulating)

- Note changing Any property in Cube's Rigidbody component while playing fixed the problem

Expected Result: After collision Rigidbody physics should keep simulating

Actual Result: After collision Rigidbody physics stops simulating

Reproduced on: 5.4.0b7, 5.3.2p4, 5.2.4f1

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