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[AssetBundles] Crash in AnimationClip::GetRuntimeAsset when instantiatin...
To reproduce:1. Open attached project2. Run Scene3. Editor crashes Regression from 5.2.4f1Reproducible: 5.3.1p1, 5.4.0b1 Read more
IL2CPP fails generating code
1. Open attached project2. Build to WebGL or iOS with IL2CPP3. Building will fail /Assets/../Temp/StagingArea/Data/il2cppOutput/t_20... Read more
Frame & Auto-fit
1) Frame ("f" hotkey) presently has two issues...1a) Framing with multiple GOs selected, presently only frames the first selected GO... Read more
[AW] Frame "f" in Curves view is inconsistent with Dopesheet view
Framing (f) a selection in the Dopesheet, frames selected keys as expected... Framing (f) a selection in the Curves, does not frame ... Read more
SyncVar custom attribute on SyncList causes double serialization
Putting the [SyncVar] custom attribute on a SyncList member variable causes the contents of the SyncList to be serializaed twice whe... Read more
Crash in Application::SetupProjectPathWithOpenFile when playing scene
To reproduce:1. Open attached project2. Play Scene_03. Editor crashes Reproducible: 5.3.1p1, 5.4.0b1Regression from 5.2.4f1 Read more
[GL][Windows] Player crashes when using fullscreen with non-native resol...
To reproduce:1. Open attached project2. Build and run win standalone3. Uncheck windowed4. Select non-native (smaller) resolution5. S... Read more
Parenting a non-uniformly rotated cube under another cube deforms the ch...
To reproduce:1. Open 1.unity scene2. Parent Cube(2) gameObject under Cube game objectExpected result: it's parented and the scales a... Read more
[AudioClip] GetData() returns only zeroes if no AudioSource is found
Repro steps:1) Open the project2) Add the Foo script to any object3) Click Play and notice that console throws an error that says al... Read more
[Mesh] Clicking on Mesh options for a GO throws InvalidOperationExceptio...
Steps to repro:- Launch unity- Add a 3D Game object- In the inspector click on mesh options button Note that we get an error in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open