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Structure with CharSet.Auto prevents project build when IL2CPP is selected
How to reproduce:1. Open the attached project “StructBug”2. Build And Run the project Expected result: The build is successfulActual... Read more
"Script 'Canvas' has the same name as built-in Unity component. AddCompo...
Reproduction steps:1. Create a new project2. In the Project window create a new C# Script (Create > C# Script)3. Name the created... Read more
[Android] A build fails with "CommandInvokationFailure: Gradle build fai...
How to reproduce:1. Open the attached “IN-53906” project2. In the “Edit” → “Project Settings” → “Publishing Settings” disable “Custo... Read more
TLS Allocator ALLOC_TEMP_TLS error is thrown In the Play Mode when using...
How to reproduce:1. Open the user-attached project “com.lupos.kiss”2. Open the “TitleScene” scene3. Enter the Play Mode4. Observe th... Read more
Point Light is not culled when behind the Camera
How to reproduce:1. Open the attached project "2023URP.7z"2. Enable "Stats" in the Game view3. Open Scenes/SampleScene.unity4. Disab... Read more
Crash on TexturesD3D12::UploadTextureSubData2D when rendering a Custom L...
Reproduction steps:1. Open the attached project “CrashRepro“2. Select “Cube“ GameObject in the Hierarchy window Expected result: "Cu... Read more
Noticeable color banding artifacts appear when FidelityFX Super Resoluti...
Steps to reproduce:1. Open the attached user's project "fsr-fog-banding.zip"2. Under "Assets/Settings/URP-HighFidelity.asset" Qualit... Read more
[Android] [URP] Shader performance regression in Player when compared to...
Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/SampleScene.unity” Scen... Read more
Time of the “AnimationClipPlayable” will not automatically advance to th...
How to reproduce:1. Open the user’s attached “Repro_latest.zip” project2. Open “Test” Scene3. Enter Play Mode4. In the Hierarchy, se... Read more
The Profiler can't be connected in WebGL builds when building in multith...
How to reproduce:1. Open the user-attached project “webgl-multithreading”2. Open the “Build Settings”3. Make sure “Autoconnect Profi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size