Search Issue Tracker
Fixed
Fixed in 2021.3.42f1, 2022.3.57f1, 6000.0.3f1
Votes
0
Found in
2021.3.31f1
2022.3.10f1
2023.1.16f1
2023.2.0b12
2023.3.0a8
6000.0.0b11
6000.1.0a7
Issue ID
UUM-52901
Regression
No
Noticeable color banding artifacts appear when FidelityFX Super Resolution (FSR) is active with a render scale less than 1.05
Steps to reproduce:
1. Open the attached user's project "fsr-fog-banding.zip"
2. Under "Assets/Settings/URP-HighFidelity.asset" Quality settings make sure Upscaling Filter is set to FidelityFX and the Render Scale is lower than 1.05
3. Open the "SampleScene.unity"
4. In the Game View increase the zoom in Scale factor so that the color banding is visible in lower half of Game View
Expected results: Noticeable color banding artifacts do not appear when FidelityFX Super Resolution (FSR) is active with a render scale less than 1.05
Actual results: Noticeable color banding artifacts appear when FidelityFX Super Resolution (FSR) is active with a render scale less than 1.05 (See attached Results.png)
Reproducible with: URP 12.1.12 (2021.3.31f1), URP 14.0.8 (2022.3.10f1), URP 15.0.6 (2023.1.16f1), URP 16.0.3 (2023.2.0b12), URP 17.0.0 (2023.3.0a8)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Notes:
-Could not reproduce using HDRP FSR
-Issue occurs regardless of High Dynamic Range (HDR) precision being set to 32 or 64 bits
-Issue affects both Grading Modes, including Low Dynamic Range (LDR) and High Dynamic Range (HDR) options
-Workaround:
Currently, the only workaround is to disable FidelityFX Super Resolution (FSR) or set the render scale to 1.05 or greater, which eliminates the color banding artifacts but sacrifices the performance optimization benefits of FSR
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment