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Custom quality settings not shown on Mac standalone
Steps to reproduce : - create a new project - go to Edit > Project Settings > Quality - add a new quality level - build the scene f... Read more
Skybox with cubemap works incorrectly on Nexus 10
The skybox with a cubemap is shown upside down on the Google Nexus 10 device. Tested devices: Google Nexus 10 with Android 4.2.1 (r... Read more
Error: "Heightmaps above 4096x4096 in resolution are not supported" afte...
See user's description. Also present in 4.1.4.f1 (Create Blank Project Terrain > Create Terrain Terrain > Import Height Map Raw ... Read more
Clicking on a Mecanim error message does not select the game object
Steps to reproduce : - import the project attached by the user in the last reply - open the scene and press play - click on the mes... Read more
Scene behaves different in the Editor than in the Standlone Build
Steps to reproduce : - import the project attached - open the scene "Main" - build it for Standalone - play both the scene in the e... Read more
Unity automatically unpauses the AudioListener when a built is restored
Steps to reproduce : - import the project attached - open the scene - build it for standalone - open the standalone build - press s... Read more
PrefabUtility.ReplacePrefab during an OnPostProcessScene callback hangs ...
Steps to reproduce : - import the project attached - open the scene - press play and Unity will hang Read more
Mono Develop crashes on startup
Steps to reproduce : - create a new script - double click it and MD will crash *Note: Reproed on 4.2b4. Additional info here : ht... Read more
Editor becomes slow when selecting audio files
Steps to reproduce : - import the project attached - go to Audio folder - click on the various audio files in the folder and notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder