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[graphics, patch] SV_CullDistance in Shaders isn't supported on Direct3D...
When changing graphics API to Direct3D9, OpenGLCore or OpenGLES3, shaders with SV_CullDistance won't compile and throw Error. Steps ... Read more
CanvasScaler is not refreshed when enabling Canvas and parent GameObject...
Reproduction steps:1. Download project "CanvasScalerBugDemo.zip" and open in Unity2. Select scene "Master"3. Enter "Play" mode4. Pre... Read more
Scriptable Objects execution order is ignored
How to reproduce:1. Open the "ScriptableObjectOrder" project2. Open the Main scene3. Enter Play mode4. Look at the console in what o... Read more
Terrain becomes invisible when zooming out
To reproduce:1.Create new Unity project2.Create a terrain in the hierarchy3.Observe in the scene window that it is visible4.Try to z... Read more
Skinned Mesh Renderer property Bounds does not change in Optimized Mesh ...
Reproduction steps:1. Download project "561p2Test.zip" and open in Unity2. Select scene "test"3. Enable "Play" mode4. Select object'... Read more
Unity crash at "_platform_memmove$VARIANT$Haswell" when attempting to o...
To reproduce:1. Open attached Unity project "BytesDownloaded_553.zip"2. Window --> Profiler3. Click Load4. Load "ProfilerOutput.d... Read more
ParticleSystem.Emit() ignores timeline when using startColor gradient or...
How to reproduce:1. Open user-supplied project2. Load scene "TestScene"3. Enter Play mode4. Observe the Game view Expected result: B... Read more
Wrong value of alpha, shows 0.24706 when it suppose to be 0.5
Steps to reproduce: 1) Download attached project 'Texture2DAlphaIssue.zip' and open in Unity2) Build '0' scene3) Download Renderdoc ... Read more
There's no gap or 'Add Track' button on the bottom of the 'Tracks' GUI i...
Steps to reproduce (or look at the attached image):1. Create a new Unity project2. Select any object in the Hierarchy3. Add 'Timelin... Read more
Camera.targetTexture is not updated from OnPreRender to OnPostRender
Steps to reproduce: 1) Download attached project 'PostProcess.zip' and open in Unity2) Open 'testScene' and press PlayTarget texture... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default