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Custom field is Read-Only when used in Project Settings
How to reproduce:1. Open the user's attached project2. Open Edit>Project Settings...3. Select "AuroraUI" in the Project Settings ... Read more
"Fullscreen mode" is written in the Player settings instead of "Screen m...
How to reproduce:1. Create a new Unity project or open the existing one2. Click Edit → Project Settings → Player → Resolution and Pr... Read more
[Quest 2] New Input System + OpenXR handles User Present (HMD Down) inco...
Steps to reproduce:1. Open the attached user's project "HMDDownOpenXRBugSampleProject.zip"2. "Open SampleScene.unity"3. Connect Ques... Read more
[Android] A video loaded from a URL on a device stutters
How to reproduce:1. Open the attached “IN-52512“ project2. In the “File” → “Build And Run”3. Connect the device to the internet4. Ob... Read more
[Android] Black squares or white squares appear in random locations on t...
Steps to reproduce:1. Open the attached “FlickeringTerrainIssue” project2. Open “AlienMap” scene3. Delete “AlienMap_Main_Grp/AlienTe... Read more
Exception raised by WaitForCurrentOperationAsyncOperationBase when Depen...
When a {{WaitForCurrentOperationAsyncOperationBase}} has {{InvokeWaitForCompletion}} invoked, the Dependency is waited on, after whi... Read more
HDRP Decals in deferred rendering are visible when Forward-only shaders ...
Reproduction steps:1. Open project “HdrpFabricDecalProject.zip”2. Open “Scene”3. Enter Play mode3. Observe the Game view Expected re... Read more
Scene fails to load in standalone build when using WeakObjectSceneReference
Reproduction steps: Open the attached “Repro” project Open the “Assets/Scenes/Bootstrap.unity” Scene Enter the Play Mode Observe the... Read more
[Netcode for GameObjects] ArgumentException is thrown when re-entering P...
How to reproduce:1. Download and open the attached "N4GOBug" project2. Enter and exit Play mode3. Enter Play mode again4. Observe th... Read more
Burst fails to resolve the correct variant of precompiled assemblies whe...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Make sure that Burst compilation is enabled (Jobs > Burst > En... Read more
All about bugs
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Latest issues
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