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Fixed
Fixed in 2022.3.11f1
Votes
0
Found in
2022.3.9f1
Issue ID
UUM-49158
Regression
Yes
HDRP Decals in deferred rendering are visible when Forward-only shaders are used
Reproduction steps:
1. Open project “HdrpFabricDecalProject.zip”
2. Open “Scene”
3. Enter Play mode
3. Observe the Game view
Expected result: the “Capsule Fabric” GameObject (uses Fabric shader) *does not have* the red square (decal) visible through it
Actual result: the “Capsule Fabric” GameObject (uses Fabric shader) *has* the red square (decal) visible through it
Reproducible with: 2022.2.3f1, 2022.3.9f1
Not reproducible with: 2022.2.2f1, 2023.1.0a1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5
Couldn’t test with: 2021.3.30f1 (decal is missing)
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the user)
Not reproducible on: no other environment tested
Note:
- Couldn’t test in Standalone Player (decal is missing)
- The issue happens only when using all default settings: deferred rendering, and motion vectors, without the full deferred depth pre-pass
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