Search Issue Tracker
Editor crashes after exiting play mode when scene contains couple skinne...
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Run scene 4. Exit play mode - Unity will crash either when o... Read more
[Editor] Editor skin color changes to milky grey on importing heavy package
Editor skin turns milky grey on importing Adam character package Steps to Repo: 1. Create new project > Asset Store 2. Import Adam ... Read more
Editor crashes after deleting Animator component for object which has sk...
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Select "Crowd_LOD2" gameobject and delete Animator - Editor cr... Read more
Edges of connected Terrains become darker when SetNeighbors() is called
How to reproduce: 1. Open attached Unity project "SetNeighbors Issue" 2. Load scene "MainScene" 3. Enter the Play mode Expected res... Read more
Rotating with Ctrl button will skip fractional value in Inspector
To reproduce: 1. Open Unity, create a new project and open it 2. Create Cube or other gameObject and select it 3. Rotate that gameO... Read more
SSAO in Forward rendering does not use Cutout from Shader
To reproduce: 1. Open Unity, create a new project and open it 2. Download "SSAO+Cutout_Bug_005.unitypackage" file that I attached 3... Read more
Assertion failed on expression: 'kValidSceneObjectIdentifier == res' aft...
Steps to Reproduce: 1. Create any 3D game object. 2. In the Inspector, Mark it as static. 3. Drag it to Project window to create Pre... Read more
[macOS] Scene view navigation is slow and editor crashes after a minute ...
Steps to reproduce: 1. Open attached project 2. Open scene "repro3" 3. Do some actions in scene view that would cause it repaint (s... Read more
Rotation of the Rotation/Universal Tool handles are not updated when obj...
To reproduce: 1. Open Unity, create a new project and open it 2. Create and select a cube 3. Rotate the cube with a rotation tool o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”