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[Scene] Asset Store package scene works in 5.4 but is corrupted and hang...
Scene from asset store package gets corrupted when opening in 5.5 Repro steps: 1. Open CFX3 Demo scene from attached project (or do... Read more
[IL2CPP] IL2CPP build crashes in specific MonoBehaviour
Steps to reproduce: 1. Open attached project 2. Build it to any IL2CPP platform 3. Run built project 4. As soon as scene loads buil... Read more
[BlendShape] Increasing Blend Shapes value to 100, the Cloth component d...
When you increase the value of Blend Shapes from 0 to 100, Cloth component distorts (look the attached gif). Reproduction steps: 1.... Read more
[ANIM] Deoptimize Transform Hierarchy does not reset scale properly
Optimize Transform Hierarchy treats scale properly, but Deoptimize Transform Hierarchy does not reset scale as expected. repo: -dro... Read more
[AW] Disabling REC during playback does not stop play mode
When in AW rec/play mode, clicking the rec button does not stop play mode. repro: -create an animation clip -click play in the AW (... Read more
Stepping over an empty method for several times in Visual Studio crashe...
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "test" scene 3. Open the "Sample.cs" script 4. Place breakpoint on lin... Read more
404 error when running WebGL build
To reproduce: 1. Build and run empty project (Make sure build folder is in external drive) 2. Observe 404 error when web browser is... Read more
Editor tests are not found and 'ArgumentException' is thrown if PlayerSe...
Steps to reproduce: 1. Open user provided project. Notice 'ArgumentException: Illegal characters in path.' in console 2. Open 'Edito... Read more
Editor: ArgumentOutOfRangeException appears on closing windows if Unity ...
1. Organise Scene, Asset Store, Animation and Game and windows as displayed on the screenshot (Scene, Asset Store and Animation set ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type