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[VFX Graph] Gizmos of the Shape disappear when connecting any node to th...
How to reproduce: 1. Open the attached VFX Graph and drag it to the Scene 2. Attach it to the GameObject and Select Init context 3. ... Read more
A Spawn Node's Block properties affect another Spawn Node's visible part...
Reproduction steps: 1. Open the user's attached "Testbed.zip" project 2. Open the "Scene" Scene 3. In the Assets open the "New VFX" ... Read more
VFX throws Shader errors when compiling it with HDRP Shader Graph attach...
How to reproduce: 1. Open the attached "case_1388149" project 2. Open the "ReproVFX" VFX Graph 3. Compile the VFX Graph Expected re... Read more
[Windows] FlexibleFire Shader Graph throws an error when attempting to b...
How to reproduce: 1. Open the project folder of the attached "VFXGraphRepro.zip" project 2. Delete the "Library" folder 3. Open the ... Read more
[OpenGL][VFX Graph] Effect is not compiled and Kernel at index is invali...
How to reproduce: 1. Create a new VFX in URP project using OpenGL graphics API 2. Observe that VFX is not compiled and multiple erro... Read more
Capacity value of the Initialize Particle Node in the Visual Effect Grap...
How to reproduce: 1. Open the attached "case_1394616" project 2. Open the "New VFX" Visual Effect Graph in the Project Browser 3. Ch... Read more
SRP-specific outputs get destructively removed if the required SRP is no...
Repro steps: 1. Import the attached VFX (CrossPipelineVFX.vfx) into a project which has only URP or only HDRP 2. Observe the output ... Read more
[VFX Graph] Cannot undo changed Properties when the Visual Effect is con...
How to reproduce: 1. Open the attached project "undoRepro" 2. In the Project window, select the Asset "Prefab Variant" (Assets/Prefa... Read more
[VFX Graph] Error is thrown when connecting custom attribute node to the...
How to reproduce: 1. Open the attached package 2. Connect Get size custom attribute to Set Size block 3. Save the graph Actual resu... Read more
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