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"Position as UV1" Component helpbox Reference link leads to a missing Do...
Steps to reproduce: Create a new project using Universal 3D template In the Hierarchy, create an empty GameObject In the Inspector, ... Read more
Editor Role does not sync with the MPPM Play Mode Scenario Role when ent...
How to reproduce:1. Open the “IN-136243“ project2. Open the “SampleScene“ scene3. Select the "Client" Play mode scenario from the Pl... Read more
NullReferenceException and empty Build Profiles window when BuildProfile...
Steps to reproduce: Create a new unity project Open Build Profile Window Add a new Build Profile (Library/BuildProfileContext.asset ... Read more
An error is thrown when using a static font and Editor Text Generator Ty...
How to reproduce:1. Open the attached “IN-135335” project2. In the Preferences window, make sure Editor Text Generator Type is set t... Read more
[LinuxEditor] “TLS Allocator ALLOC_TEMP_TLS…” error when selecting a Sna...
Reproduction steps:1. Create a new project2. Install Memory Profiler package (Window > Package Management > Package Manager &g... Read more
An unused separation line is present in the Quality Settings list's drop...
Steps to reproduce: Open any Project Navigate to File > Build Profiles Create a custom Profile Click "Add Settings" and choose "Q... Read more
Reorderable List containing Quality Levels in the Build Profiles Window ...
Steps to reproduce: Open any Project Navigate to File > Build Profiles Create a custom Profile Click "Add Settings" and choose "Q... Read more
Tessellation Mode changes when switching SVG Generated Asset Type back t...
Steps to reproduce: Create a new project using Universal 3D template Import the attached "check.svg" file Select the asset from the ... Read more
Crash/freeze when quitting macOS Standalone Player that is actively rend...
Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles”3. Make sure the “PlayerClient” Scene is selec... Read more
WebGPU error with read-only storage textures
Steps to reproduce: Open the attached project and build-and-run for web Actual results: The quad is black and the console has webgpu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS