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Prefabs lose runtime graph reference when deleting and regenerating the ...
*Steps to reproduce:* # Create game object with a behavior graph agent in the scene and assign a behavior graph to it # Make a p... Read more
Order of the Blackboard variable list in the Inspector window becomes un...
Reproduction steps: 1. Open the attached “IN-97775” project 2. Open the “TestGraph” in the Behavior Graph window 3. Reorder items... Read more
Allow queueing of event channels
*Steps to reproduce:* 1. Create a new Behavior graph and open it 2. From the blackboard, Create a new EventChannel (named = "Defau... Read more
Undo-Redo doesn't rebuild the graph asset if needed
*Steps to reproduce:* # Create a game object with a behavior agent component # Create a behavior graph and assign it to the agen... Read more
SubGraphs do not inherit Self from parent graph
*Steps to reproduce:* # Download and import the attached "Behavior Repro Subgraph Self Null.unitypackage" # Open "scene" # Ent... Read more
SwitchComposite GC.Alloc every OnStart
*Steps to reproduce:* # Create a new graph, a new enum and a Switch node # Create a BBV for the enum and assign it to the Switch... Read more
Debugging is not possible when using dynamic sub-graphs
Reproduction steps: 1. Open the attached “IN-101007.zip” project 2. Double click on the “SubGraphDynamic” from the Project Window ... Read more
Text on node flickers when moving the node if it is referencing a blackb...
*Steps to reproduce:* # Create and open a blackboard asset (Assets > Create > Behavior > Blackboard) # Add a GameObject variable... Read more
Collider is not listed when creating an action
*Steps to reproduce:* # Create and open a behavior graph # Right-click and select "Create new > Action" # Click "Next" # Typ... Read more
Serializing and deserializing a finished graph restarts the graph
*Steps to reproduce:* # Download and import the attached 'SerializeFinishedGraph.unitypackage' # Open 'scene' # Enter play mod... Read more
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