Search Issue Tracker
Fixed
Fixed in 1.0.9
Votes
0
Found in [Package]
1.0.8
Issue ID
BEHAVB-286
Regression
No
Prefabs lose runtime graph reference when deleting and regenerating the runtime graph
Steps to reproduce:
- Create game object with a behavior graph agent in the scene and assign a behavior graph to it
- Make a prefab out of the game object
- Click on the behavior graph asset and press the "Delete Runtime Assets" button
- Open the graph and close the window to regenerate the runtime assets
- Click on the game object in the scene and observe the inspector (it gets updated with the new runtime graph)
- Click on the prefab and observe the inspector
Actual results: The prefab shows a missing reference for the graph
Expected results: The prefab references the runtime graph
Reproducible with versions:
1.0.8
Tested on (OS): MacOS
Notes:
- Reversing steps 5 and 6, i.e. pressing the prefab first, makes it so that the prefab references the graph correctly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment