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Fixed
Fixed in 1.0.9
Votes
0
Found in [Package]
1.0.8
Issue ID
BEHAVB-286
Regression
No
Prefabs lose runtime graph reference when deleting and regenerating the runtime graph
*Steps to reproduce:*
# Create game object with a behavior graph agent in the scene and assign a behavior graph to it
# Make a prefab out of the game object
# Click on the behavior graph asset and press the "Delete Runtime Assets" button
# Open the graph and close the window to regenerate the runtime assets
# Click on the game object in the scene and observe the inspector (it gets updated with the new runtime graph)
# Click on the prefab and observe the inspector
*Actual results:* The prefab shows a missing reference for the graph
*Expected results:* The prefab references the runtime graph
*Reproducible with versions:*
1.0.8
*Tested on (OS):* MacOS
*Notes:*
* Reversing steps 5 and 6, i.e. pressing the prefab first, makes it so that the prefab references the graph correctly
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