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Prefabs lose runtime graph reference when deleting and regenerating the ...
Steps to reproduce: Create game object with a behavior graph agent in the scene and assign a behavior graph to it Make a prefab out ... Read more
Order of the Blackboard variable list in the Inspector window becomes un...
Reproduction steps:1. Open the attached “IN-97775” project2. Open the “TestGraph” in the Behavior Graph window3. Reorder items in th... Read more
Allow queueing of event channels
Steps to reproduce:1. Create a new Behavior graph and open it2. From the blackboard, Create a new EventChannel (named = "DefaultEven... Read more
Undo-Redo doesn't rebuild the graph asset if needed
Steps to reproduce: Create a game object with a behavior agent component Create a behavior graph and assign it to the agent Open the... Read more
SubGraphs do not inherit Self from parent graph
Steps to reproduce: Download and import the attached "Behavior Repro Subgraph Self Null.unitypackage" Open "scene" Enter play mode O... Read more
Assigning the same variable to 2 RunSubgraph's fields throws errors and ...
Steps to reproduce: Download and import the attached "Behavior Repro Subgraph Error.unitypackage" Open "Parent" Click on the "Run Su... Read more
In some cases, regenerating a graph does not make the blackboard lose it...
Steps to reproduce: Create a behavior graph "SubGraph" (open it and close it so that it will generate the runtime graph) Create and ... Read more
Text on node flickers when moving the node if it is referencing a blackb...
Steps to reproduce: Create and open a blackboard asset (Assets > Create > Behavior > Blackboard) Add a GameObject variable ... Read more
Collider is not listed when creating an action
Steps to reproduce: Create and open a behavior graph Right-click and select "Create new > Action" Click "Next" Type anything in t... Read more
Serializing and deserializing a finished graph restarts the graph
Steps to reproduce: Download and import the attached 'SerializeFinishedGraph.unitypackage' Open 'scene' Enter play mode Click on 'Sa... Read more
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