Search Issue Tracker
Graph debug feels hidden and frustrating to enable
In Bolt 1 an animated flow of debugging information through each node was visible by default. In Bolt 2 this is turned off by defau... Read more
Input connection brakes after project is reopened
Reported by customer Ex-Crow on Bolt 2 [Discord|https://discord.com/channels/372898201088426004/731141859455270971/73153927385317377... Read more
Search graph causes hang that breaks Unity until ctl+alt+del force quit
[Original Link - Need More Information|https://support.ludiq.io/communities/5/topics/5002-search-graph-causes-hang-that-breaks-unity... Read more
Build error - audioclip does not support code generation
Repro is inconsistent in new Setup projects, but can't seem to fix this issue in a larger project. Graph information provided in th... Read more
Bolt 2 - meta data not removed when removing generated scripts
A warning appears when deleting generated code using. Tools > Bolt > Delete Generated scripts {code:java} A meta data file (.meta) e... Read more
The mouse curosr in the graph can sometimes turn to text input.
When attempting to select a node connection the mouse cursor can change to a text input cursor. It doesn't harm mouse input but ca... Read more
Bolt component inspector is hiding text behind a Text Field
Bolt component inspector is hiding text behind a Text Field: !Screenshot 2020-07-16 at 12.47.29 PM.png|width=385,height=125! Read more
KeyNotFoundException appears when adding a switch on enum
KeyNotFoundException appears in the console when you add an enum to an enum switch. Steps to reproduce * Create a new project usi... Read more
Generation causes EndLayoutGroup error (harmless)
[Original Issue|https://support.ludiq.io/communities/5/topics/2418-generation-causes-endlayoutgroup-error-harmless] - Posponed by La... Read more
Fuzzy finder rebuilds unit options after exiting playmode
The first time you open the Fuzzy Finder it'll take time to load the Unit Options list. After it's built the initial list the Fuzzy ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device