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0
votes
Postponed

C# code formats badly after adding preprocessor directives in MonoDevelo...

CodeEditors

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Jun 21, 2016

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Version/s: 5.3.5p4

Reproduction steps: 1) Open any script using MonoDevelop 5.9.6 (version, which comes with Unity 5.3 and 5.4 beta) 2) Write simple, e... Read more

8
votes
Fixed

[iOS] Framebuffer Fetch not working with GLES3

iOS

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Jun 28, 2016

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Version/s: 5.3.5p5

Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Deploy to a device via Xcode. 4) Launch the application. In ... Read more

0
votes
Postponed

Crashed in Transform::RemoveFromParent when trying to destroy Transform ...

Serialization

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Jun 29, 2016

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Version/s: 5.4.0b23

Steps to reproduce: 1) Download attached project "UndoCrashRepro.zip" and open in Unity. 2) Open scene 'myScene'. 3) In Toolbar, cl... Read more

0
votes
Won't Fix

Unity Ads uses CPU on Android when in background

Ads

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Jun 15, 2016

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Version/s: 5.3.5p3

When Unity Ads is enabled and the game is in background, it still uses up CPU. Apps without Ads does not use CPU when they are in ba... Read more

0
votes
Fixed

Editor renders as fast as it can even if vsync is on

Graphics - General

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Jun 30, 2016

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Version/s: 5.4.0b24

1. Create new project in the editor 2. Go to player settings, observe vsync is on 3. Press play, observe thousands frames per second. Read more

0
votes
Won't Fix

[Float]Precision loss when using the remainder of floating point

Scripting

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Jun 30, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. Select "Main Camera" and notice that its component "Tes... Read more

0
votes
Fixed

[Android]Choppy audio in specific project every 10-15 seconds on Android

Android

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Jun 05, 2016

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Version/s: 5.3.5p1

To reproduce: 1) Open attached project 2) Build and run on Android 3) Press Play in app 4) Wait a bit - every 10-15 seconds the audi... Read more

0
votes
Fixed

Unity crashes and no stacktrace is created

Scripting

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Jun 24, 2016

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Version/s: 5.3.5f1

Reproduction steps: 1. Open project attached in the edit 2. Project doesn't launch 3. If it does start, Re-import LeapMotion asset a... Read more

9
votes
By Design

Large collections add exponential time to WebGL build times

WebGL

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Jun 29, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "case_810082-buildBug.zip". 2. Open "Scene1" scene. 3. Build project for WebGL. 4. Noti... Read more

0
votes
Fixed

Starting a server cashes on libwebsocket_service_fd

Networking

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Jun 30, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. open attached project 2. play scene 'Main menu' 3. press 'setup server' 4. enter settings in case they are no... Read more

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