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IL2CPP Player crashes due to trying to use a generic method as targettin...
1. What happened?The build crashes due to trying to use a generic method as targetting Game.EntityOwnershipComponent, when it shoudl... Read more
HDRP High (PCSS) Shadow Filtering has an unexpected interaction with "Qu...
Reproduction steps:1. Open the attached "repro_IN-49689.zip" project2. Open the "OutdoorsScene" Scene3. Enter the Play Mode4. In the... Read more
A lot of "TMP.GenerateText" calls when enabling and disabling "Canvas" C...
Reproduction steps:1. Open the attached “repro_IN-49860.zip“ project2. Open the Profiler (Window > Analysis > Profiler)3. Pres... Read more
Shader error when using Metal Graphics API and shaders use native 16-bit...
How to reproduce:1. Open the attached “Shader16Bug.zip“ project2. Open the “SampleScene“ Expected result: No errors in the ConsoleAc... Read more
Renderer Feature sub-assets aren't updated when removing or adding them
How to reproduce:1. Open the attached “AR Shader Demo.zip“ project2. Select “URP-HighFidelity-Renderer“ asset in the Settings folder... Read more
Animator sets an incorrect Emmision color when entering Play Mode
How to reproduce:1. Open the attached “EmissiveRepro.zip“ project2. Open the “SampleScene“ Scene3. Enter Play Mode Expected result: ... Read more
Children of a Prefab change order in the Hierarchy after changing the Ed...
How to reproduce:1. Open the “IN-49246_repro.zip“2. Open the “BasePrefabVeriant“ asset and observe its child objects in the Hierarch... Read more
SGICE002 error is thrown when opening the project
How to reproduce:1. Open the “IN-49894_repro“ project2. Observe the Console Expected result: SGICE002 error is not seen in the Conso... Read more
[iOS] Scanned object’s plane is detected incorrectly when the object is ...
How to reproduce:1. Build And Run the user’s attached “arfoundation-samples.zip” project on an iOS device2. Open “Plane Detection” &... Read more
_CameraDepthNormalsTexture ignores material cutout when in Player
Reproduction steps:1. Open the “DepthNormalWebGL“ project2. Open the “SampleScene“ scene3. Build And Run4. Observe the rightmost qua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code