Search Issue Tracker
Fixed
Fixed in 4.2.9, 5.0.8, 5.1.0, 6.0.0-pre.3
Votes
0
Found in [Package]
4.2.9
5.0.8
5.1.0-pre.10
6.0.0-pre.3
Issue ID
ARKB-48
Regression
No
[iOS] Scanned object’s plane is detected incorrectly when the object is rotated and its axis is not aligned with world space and using ARKit ARPlanes
How to reproduce:
1. Build And Run the user’s attached “arfoundation-samples.zip” project on an iOS device
2. Open “Plane Detection” > “Toggle Plane Detection”
3. Scan an object (ex., table, box) that is rotated and its axis is not aligned with world space
4. Observe the result
Expected result: The object plane is detected correctly
Actual result: The object plane is detected not correctly (rotated by 90 degrees)
Reproducible with: 5.1.0-pre.9 (2022.3.7f1), 5.1.0-pre.10 (2023.1.8f1, 2023.2.0b4)
Could not test with: 2021.3.29f1 (Errors after project downgrade)
Reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
iPhone 12 Pro, 16.5.1 iOS (user’s info)
Not reproduced on:
VLNQA00512, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540 (edited)
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on mono_get_hazardous_pointer when disconnecting Bluetooth Headhpones while in Play Mode
- Switching Project when importing complete project does not import all assets and project opens incomplete
- [Linux] Input.mouseScrollDelta is inconsistent when limiting framerate
- Undoing the branch rotation resets only wireframe and not mesh when undoing the action first time after launching the project
- Asset Bundles retain their previous hash when dependency of prefab instance changes
Add comment