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Warning "[Worker1] The referenced script is missing on flag (index 1 in ...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Art Assets/Scenes/ForAll/LobbyMenuScene.unity” S... Read more
Crash on mono_traverse_object_internal when building with a large amount...
How to reproduce: 1. Open the attached “IN-94731_SceneBuildTesting“ project 2. Open the Build Profiles window (File > Build Profil... Read more
SGICE002 error is thrown when querying entities with SystemAPI.Query
How to reproduce: 1. Open the “IN-99674_repro“ project 2. Observe the Console Expected result: SGICE002 error is not thrown A... Read more
"TypeManager.GetSystemTypeIndices" doesn't return [DisableAutoCreation] ...
Reproduction steps: 1. Open the attached “IN-99791” project 2. Open the “Scenes/SampleScene” Scene 3. Enter the Play Mode 4. Obs... Read more
Instances of static objects are not loaded when the static objects are d...
How to reproduce: 1. Open the “bug.zip“ project 2. Build and run the project 3. In the Player, toggle off the “Toggle Staging Tree S... Read more
Exceptions are thrown when using the Schedule() method on Job invocation
How to reproduce: 1. Open the “ScheduleInvocationBug.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Consol... Read more
"State comes from an incompatible keyword space" errors when building En...
Reproduction steps: 1. Open the attached “Repro“ project 2. Select the “Assets/ContentCatalogs/TestCatalog” file in the Project wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP