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Transition property is not disabled in the UI Builder when it is set by ...
Reproduction steps:1. Open the attached “IN-96605.zip” project2. Double click on the “ExampleDocument.uxml” from the Project Window3... Read more
Memory leak in ContentBuildInterface.GetTypeForObjects when building add...
How to reproduce:1. Open the attached “IN-95489_Addressables_memory.zip” project2. Open the Addressables Groups window (Asset Manage... Read more
Error "ArgumentOutOfRangeException" logged when cancelling Scene Hierarc...
Steps to reproduce: Open any Project Open a Scene with 2 Cameras in it Navigate to Window > Rendering > Occlusion Culling Bake... Read more
Scene Filter buttons reset to "All" in the Occlusion Window when enterin...
Steps to reproduce: Open any Project Open a Scene with 2 Cameras in it Navigate to Window > Rendering > Occlusion Culling Bake... Read more
Memory Profiler does not report struct types when they are used in stati...
How to reproduce:1. Open the attached “TestStaticReference” project2. Click “Build Settings” and check the “Development Build” and “... Read more
A grid is not visualized in Scene view when a GameObject with the Grid C...
How to reproduce:1. Open the “GridBug.zip“ project2. Open the “SampleScene“3. Select the “Grid“ GameObject in the Hierarchy4. Observ... Read more
Animation Curve edits are not always saved when editing in a Prefab
How to reproduce:1. Open the attached “IN-96102_animation_curve“ project2. In the Project window select Assets > curve3. In the I... Read more
UXML document elements use a different prefix depending on how they were...
How to reproduce:1. Open the “UITK Testing U6.zip“ project2. Open the “CreateMenuExample.uxml” file in UI Builder3. Observe the UXML... Read more
Terrain paint details do not render when running a built WebGL project
How to reproduce:1. Open the attached “IN-95249” project2. Open the “SampleScene” Scene3. Observe the Game view4. Build and run a We... Read more
Use after free (potential crash) in EntityDiffer when recreating blob as...
How to reproduce:1. Open the command line interface2. Launch the attached “IN-96035” project using the command provided in the note ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used