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Only one of ignoreDirectEnvironment and ignoreIndirectEnvironment are re...
Slack link [https://unity.slack.com/archives/C05T20SDVNH/p1702641124746769] We have both {{ignoreDirectEnvironment}} and {{ignoreInd... Read more
Wrong region is returned when using “System.Globalization.RegionInfo.Cur...
How to reproduce:1. Open the user’s attached “RegionInfoBug.zip” project2. Enter Play Mode3. Observe the result Expected result: Cur... Read more
[Properties] Property Search doesn't work with properties with the same ...
Both during asset indexing or scene search we index properties by property path. But if 2 types/components have components with the ... Read more
[Properties] Find same properties issues
There are multiple issues with the Find same properties workflow: !image-2024-01-22-13-49-08-368.png! 1) Click on active property of... Read more
[Scenario Week] 2D Core template has no iconography in the hub on 2023.3...
Install Unity 2023.3.0b3 for scenario week Go to the Hub 3.7.0 Select the 2D core template Note the right side information Bug: 2D C... Read more
[Properties] Asset property indexing doesn't work for null asset reference
Create an asset with asset reference (ex a prefab referencing a material). Ensure your Asset Index has property enabled: !image-2024... Read more
Issue with synchronous flags
This threads explain some issue with using the synchronous flags during queries. [https://forum.unity.com/threads/unity-search-quick... Read more
filtermode appears twice in search proposition
Open search window Search by project, search t:texture2d Click + to open search proposition. type filtermode. See that a single entr... Read more
Search results sorting doesn't respect provider order
Open search window type a query that yields results from multiple providers See that the results do not respect this order. Only the... Read more
[Advanced Project Search] typing t:script yields unwanted result
Ensure project browser is using Advanced Search (Preferences -> Search -> Project Advanced) type t:script see that a lot of un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked