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UnityWebRequestTexture fails when texture name contains "+" symbol
How to reproduce:1. Open attached project "case_1127095-LoadTextureIssue" and scene "Test"2. Enter Play Mode3. Observe Console Windo... Read more
Light Explorer does not remember column states between sessions
Steps to reproduce: 1. Open the Light Explorer under Window>Rendering2. Right click on the columns and hide a few of them3. Close... Read more
Alpha8 textures takes up up to 4 times the space when running GLES3 on M...
To reproduce:1. Open attached project 'font-test2.zip'2. Make sure GLES 3 is set as primary Graphics API3. Build and run the project... Read more
[Mac Only] Editor crashes with DrawUmbraLinesGizmoImmediate when opening...
How to reproduce:1. Open attached project "MinimapReproProject"2. Open "repotsss" Scene and Window/Rendering/Occlusion Culling windo... Read more
Inspector preview area for Prefabs flickers when moved
How to reproduce:1. Open attached project2. Select BaseCharacter prefab variant.3. Click and drag in the inspector preview window. R... Read more
Test Runner dlls from different assemblies expand and run simultaneously...
Steps to reproduce:1. Open Project "TestRunnerExpandBug"2. Open Test Runner3. Expand and run dlls from one of the Assemblies Expecte... Read more
Package Manager throws "Input string was not in a correct format" error ...
To reproduce:1. Go to Region & Language Settings in Windows2. Change "Country or region" to "Poland"3. Change "Windows display l... Read more
Generated shader code ignores the type of the variable passed when passi...
How to reproduce:1. Open the user's project2. In the Project window go to Scenes/SampleScene3. Enter the Play Mode Expected result: ... Read more
Mismatch between assembly filename and metadata assembly name breaks Scr...
How to reproduce:1. Open the user's project2. In the project window click Create -> What_The_Hack ModApi -> ScriptableObject d... Read more
Memory Leak in MonoScript is caused by creating a nested Class that is i...
How to reproduce:1. Download the user-submitted script(MemoryTest.cs)2. Create a new Unity project3. Import and attach the script on... Read more
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