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[Substances] Dragging a variable slider too fast causes it to lose funct...
I've noticed that sliders act slightly differently recently, when dragged too fast they lag. When dragging a substance slider it cau... Read more
[iOS] Rendering hangs after rotating a full screen view backed by UIView...
Repro steps:1) Open the project I attached2) Build and run scene.unity in it on iOS 8 device3) In the build press the button in the ... Read more
[Build] Microsoft surface pro window toolbar buttons not working in maxi...
Steps to reproduce:1) download attached project2) build and run3) click on minimize/maximize/close toolbar buttons - it shows animat... Read more
[OSX] Windows Store element in BuildSettingsWindow should be removed on ...
Steps to reproduce:1. Create empty project2. Go to "Build settings..."3. Select Windows Store platform4. Press "Open Download page"-... Read more
[DragAndDrop] DragUpdated event isn't triggered if objectReferences and ...
Steps to reproduce: 1. Open attached project2. In top menu, go "Window > Drag Test"3. Drag green square on top of blue one, notic... Read more
[iOS][IL2CPP] Adding TextMesh Component at runtime crashes the applicati...
Steps to reproduce: 1. Open the attached project2. Make sure the scripting backend is set to IL2CPP (should be set by default)3. Ope... Read more
Gizmos are not drawn in HMD when they are on in Game View
Steps to reproduce:1. Open new project2. Turn on VR mode3. Play project and turn on Gizmos in Game view Actual result: Gizmos are no... Read more
[VR] Move Sprites-Default's shader and material to BuiltinResourcesExtra
They need to be moved to BuiltinResourcesExtra, so that the stereo single-pass check box will affect the shader. Read more
[Android] [GearVR] Shader alpha corruption on GearVR if Multithreaded Re...
To reproduce:1) Open attached project2) Build and run on GearVR-supporting device3) Tap the pad to see that the fade effect ever fli... Read more
WebGL audio RAM usage is higher than in native JS
To reproduce:1. Build project (WebGLAudioTest.zip)2. Run Build on Firefox3. Open about:memory in new tab4. Play sound in WebGL build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code