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[WIN] Cross compilation job Assembly-Csharp.dll failed when building for...
How to reproduce: 1. Open attached project2. Build to iOS- Note that the build fails with error: Cross compilation job Assembly-CSha... Read more
[Windows] NullReferenceException errors are thrown when any other window...
NullReferenceException errors are thrown when any other window is docked in the position of the Package Manager window. Steps to rep... Read more
GraphicsBuffer.LockBufferForWrite does not render GameObjects when using...
How to reproduce:1. Open the “Million_Cubes” project2. Open the “SampleScene”3. Enter Play Mode and observe Game View Expected resul... Read more
"program_source:9:8: error: unknown type name 'Mtl_VertexOut'" is logged...
How to reproduce:1. Open the user-attached project “metaLerror”2. In the Project window, right-click on “VolumetricLightBeamSRP” Sha... Read more
"Updating assets search index" progress bar doesn't disappear when asset...
Steps to reproduce:1. Create a new project2. Import any asset by dragging it into project view Expected result: "Updating assets sea... Read more
Crash at Renderer::Deactivate when particle is destroyed
Steps to reproduce: 1. Open attached project "ParticleRepro.zip"2. Open scene "SimpleParticlePack"3. Run it4. In game view, mark "Ex... Read more
Can't assign a prefab to a public field through the asset selection dial...
Repro steps:1. Open user attached project2. Open scene "SmallSpritesScene"3. Select "MainClassReferencer" GameObject in the Hierarch... Read more
Compile Error in Visual effects graph
Repo steps: Open Unity Scene (HDRP) Go to Window > Visual Effects > Visual Effects Graph Name the Graph anything and double cl... Read more
[VFX Graph] When entering large values to capacity field, value does not...
How to reproduce: Open any VFX Graph Enter '1000000000000000000' Click empty space in graph Expected result: value gets set to 1 Act... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code