Search Issue Tracker
Fixed
Fixed in 2021.3.26f1, 2022.2.16f1
Votes
0
Found in
2021.3.22f1
2022.2.14f1
Issue ID
UUM-32667
Regression
No
"program_source:9:8: error: unknown type name 'Mtl_VertexOut'" is logged into the "Editor.log" when reimporting a Shader with empty vprog
How to reproduce:
1. Open the user-attached project “metaLerror”
2. In the Project window, right-click on “VolumetricLightBeamSRP” Shader to open the context menu
3. Click “Reimport”
4. Observe the “Editor.log” file
Expected result: There are no errors in the “Editor.log”
Actual result: There is a “program_source:4:8: error: unknown type name 'Mtl_VertexOut'“ error in the “Editor.log”
Reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.2.14f1, 2023.1.0b10, 2023.2.0a6
Fixed in: 2023.1.0b11, 2023.2.0a7
Reproducible on: macOS Ventura 13.1.2 (M1)
Not reproducible on: Windows 11 Pro
Notes:
- Not reproducible on build
- The error is not logged into the Console of the Unity Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Add comment