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Votes

0

Found in

2017.4.0f1

2018.2.0f2

2018.4.0f1

2019.1.0a1

2019.2.0a1

2019.3.0a1

Issue ID

1128295

Regression

No

Can't assign a prefab to a public field through the asset selection dialog when it has a class derived from the referencer

Scene Management

-

Repro steps:
1. Open user attached project
2. Open scene "SmallSpritesScene"
3. Select "MainClassReferencer" GameObject in the Hierarchy
4. Press the dot near the "Main Class Prefab" field to select an asset

Actual: You can't reference a prefab which has a script derived from the public field's class that you're trying to assign the reference to. Dragging and dropping the prefab on to the field works

Reproducible with: 2017.4.27f1, 2018.4.0f1, 2019.1.3f1, 2019.2.0b2, 2019.3.0a2

  1. Resolution Note:

    The issue you reported is not a bug, it is actually made by design.
    You can find GameObjects in assets, but the object picker doesn't check the prefabs for internal data (components), that's why the object picker is not showing prefab with the desired script from the project assets.

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