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Child's Rect Transform values are not being driven by parent's Grid Layo...
How to reproduce:1. Open user's project2. Press Play Expected result: Rect Transform values driven by GridLayoutGroupActual result: ... Read more
Shader that uses SV_RenderTargetArrayIndex and geomery shader is not com...
How to reproduce:1. Open the user-submitted Project OR QA attached project in comment2. Go to Player Settings and set Graphics API t... Read more
[MacOS] Editor hangs on opening script in VisualStudio
To reproduce:1. Start project on Mac.2. Create script in project.3. Doubleclick on script in Project folder.4. Wait till VS will sta... Read more
[XR][Stereo360] recording ghosting effect around objects
To reproduce:1. Open users attached project "360_Rendering.zip"2. Open "360_Setup_Scene.unity" scene3. Open Tools > Recorder >... Read more
Timeline throws FormatException error when computer locale is set to one...
Prerequisites to reproduce:1. Open Regional Settings2. Go to Formats tab3. Set format to Russian (Russia) Steps to reproduce:1. Crea... Read more
Model'sl Prefab gets distorted when Scale Factor is changed
Model's Prefab shape gets distorted when model Scale Factor value is changed, however it works for its Prefab Variant. Steps to Repr... Read more
Prefabs in the scene get renamed when renaming their root prefab after r...
If you have multiple instances of a prefab in a scene, delete the root prefab from your assets folder, then re-link the objects in t... Read more
Nested prefabs validation. "Apply All" / "Revert All" still function whe...
Overide buttons "Revert all" and "Apply All" are avalible and clickable when nothing has changed or can be reverted. From a validati... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow