Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a2
Issue ID
1051302
Regression
No
Prefabs in the scene get renamed when renaming their root prefab after re-linking missing prefabs
If you have multiple instances of a prefab in a scene, delete the root prefab from your assets folder, then re-link the objects in the scene by creating a new root prefab, some of the objects in the scene will have their name changed whenever you change the name of the root prefab. It looks like something goes wrong when a new base prefab is created and the objects in the scene are (presumably) re-instantiated.
1. Install Unity
2. Open the attached project
3. Open "Scene" Scene
4. Drag multiple instances of the "PrefabObject" prefab into the scene
5. Delete "PrefabObject" from the assets folder
6. Drag "PrefabObject" from the hierarchy to the Project window to create a new prefab. Note that at this point all the prefab objects in the scene are renamed and presumably re-instantiated
7. Open the "PrefabObject" in Prefab Mode
8. Rename the root object and save it
9. Return to the normal Scene view
10. Objects in the scene have been renamed to the name chosen in step 8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment