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”BuildCanBeAppended” for iOS returns “Unsupported” when used on Windows
How to reproduce:1. Open the user’s attached “Test iOS.zip” project2. Press Menu > Build > Build and observe the Console windo... Read more
[Windows] Non-main Editor windows leave artifacts when resizing
How to reproduce:1. Open any project2. Drag out Console, so that it becomes it's own window3. Try resizing it Expected result: Conso... Read more
HDRP Memory Leak Error when Entering play mode in asset demo
Steps to repo: Open a HDRP scene in Unity Editor Open package manager Import the "Sunny Land" Asset In the project window open Asset... Read more
[LOD] Prefab Instance overrides not showing a blue line indicator near L...
How to reproduce: Open the attached project "DebugLODGroup2020.zip" Open Assets/Scenes/SampleScene.unity Select "Prefab_Overrided" i... Read more
Attributes are not working when used with the async test in the Test Runner
How to reproduce:1. Open the user’s attached “ReportAsyncTestBugs.zip” project2. In the Test Runner window run the “NUnitAPIsTest.Ti... Read more
Crash on scripting_array_length when selecting <No Name> object in Memor...
Reproduction steps:1. Open the attached “CrashRepro” project2. Click Window > Analysis > Memory profiler3. Import the attached... Read more
[Linux] [URP] Crash with multiple stack traces when opening a project cr...
Reproduction steps:1. Open the attached “CrashRepro” project Expected result: The project opensActual result: Unity Editor crashes R... Read more
InvalidFrameStackException is thrown when debugging the Update() method
Reproduction steps: 1. Open the attached project “ExceptionOnDebug“2. Open the scene “Assets/MainScene”3. Enter the Play Mode4. Open... Read more
The list is reorderable when using NonReorderableAttribute
Reproduction steps: 1. Open the attached project “NonReorderableBug”2. Select the ScriptableObject “Assets/ScriptableVariants/Editor... Read more
[Android] 8x,16x MSAA are displayed as non-supported when device GPUs do...
How to reproduce:1. Open the user’s attached “MSAABlackScreenTest_Android” project2. Build and Run the “CheckMSAA” Scene on Android3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size