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GUI.Label Text ignores the color when <color=grey> is used
Reproduction Steps: 1. Open the attached project “ColorProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Select the “Gam... Read more
Editor freezes when entering the Play Mode if Remote Config package is i...
Reproduction steps:1. Open the “Rift Wars“ project2. Open the Package Manager and observe that the “Remote Config” package is instal... Read more
[Android] Crash when building Project without revision 65879, using Ocul...
Reproduction steps:1. Open the attached Project “ReproProject”2. Inside the Package Manager, update the Oculus XR plugin to the late... Read more
[Quest 2] Crash when Project is built to Oculus 2
Reproduction steps:1. Open the user’s attached project “CrashBugRepro”2. Open “Assets/3D Model” Scene and add it to the “Scenes in B... Read more
[GLES] Camera stops rendering subtractive shadows when reentering Camera...
Steps to reproduce:1. Open the attached project “BugRepro”2. Build and Run the project on Meta Quest 23. Observe the shadow under th... Read more
Transparent Depth Pre/Postpass doesn't work when used with Custom Pass
How to reproduce:1. Open the user-attached “BugExamples” project2. Open the “OutdoorsScene” Scene3. Open the Game View window Expect... Read more
Mesh Collider error is thrown when transitioning from Scene to Scene in ...
How to reproduce:1. Open the user-attached “TestProject2” project2. Open the “Empty” Scene3. Enter Play Mode4. Open the Console wind... Read more
[Linux] EditorWindow is empty when created with the utility set to true
Reproduction steps:1. Open the attached “BugRepro” project2. Click BugReport > Works3. Observe the correctly drawn EditorWindowTe... Read more
Player stuck after display of the Unity logo when building for WebGL
Reproduction steps:1. Open project “CurvyPackage”2. Open scene “Untitled”3. Build and Run for WebGL Expected result: project is buil... Read more
EventType.MouseUp is ignored when used on variable fields
How to reproduce:1. Open the user-attached “AnimationFPS” project2. Open the “SampleScene” Scene3. Select the “Main Camera” GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open