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Fix for 5.0.1: Multiple errors are thrown on selecting Paint Terrain tool
Steps to reproduce:1. Open the attached "terrain213.zip" project2. Open the SampleScene located in Assets\\Scenes3. In the Hierarchy... Read more
[OSX] USD 3.0.0-exp.1 or exp.2 on MacOS Silicon results in DllNotFoundEx...
Originally reported on GitHub: [https://github.com/Unity-Technologies/usd-unity-sdk/issues/336] ------------------------------------... Read more
[ProBuilder] A Material is not removed from the GameObject when a face i...
How to reproduce:1. Open the user's attached "PB_SubMeshInconsistency" project2. Open the Scene "SampleScene"3. In the Hierarchy sel... Read more
Incorrect materials get assigned after performing 'Detach faces'
How to reproduce:1. Open the user's attached project2. Open the 'SampleScene'3. In the Probuilder toolbar select 'Face Selection'4. ... Read more
Shader prefiltering takes a long time to query mono attributes on HDRP
When making a build with HDRP in a very small custom project, I have measured that then majority of the prefiltering time is now spe... Read more
[Linux] Editor crashes at "gdk_window_get_frame_extents" when dragging a...
How to reproduce:1. Open the user-attached project (DragAndDropBug.zip)2. Open the "Test Window" by going to the menu bar: Window &g... Read more
[Android] Button can't be pressed after calling startActivityForResult w...
How to reproduce:1. Open the user’s attached “customer_sample.zip“ project ( I modified the project and you can download it here htt... Read more
Unable to change ReceiveGI on Terrain via scripting
Steps to reproduce:1. Open the attached user's project "Changing ReceiveGI.zip"2. See the Console Window error messages related to "... Read more
[2D][Tilemap] Brush tools produce incorrect transormation when using Gam...
How to reproduce:1. Open the attached Project "TIlemap_SamplesTest" and load Scene "SampleScene"2. Open the Tile Palette window (Win... Read more
[VFX Graph] Can't open SGraph by double click in output shader field
when an output is using a shader graph, it would be convinient to open the shader by double click on the shader in the shader field ... Read more
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