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[LEGO Microgame] "Build and Publish" tutorial section title is different...
How to reproduce:1. Create "LEGO Microgame" project2. Load Tutorials3. Scroll to "Build and Publish" tutorial section4. Open that se... Read more
Click and drag doesn't work with Create Shape when grid size is 0.01
Reproduction steps:1. Open the attached “UnityFoo.zip” project2. Open ProBuilder window and click “New Shape” button3. Select Cube i... Read more
[Windows] Build launches in fullscreen when Fullscreen Mode is Maximized...
Steps to reproduce:1. Open the attached “IN-21756_Actual_Project” project2. Build And Run the project3. Observe the built applicatio... Read more
[Metal] Shader is broken when using SV_PrimitiveID
How to reproduce:1. Open the attached project "Metal PrimitiveID Bug" and load Scene "ReproScene"2. Observe the Scene Expected resul... Read more
Crash on GeometryJobTasks::ScheduleSharedGeometryJobs when changing pref...
Reproduction steps:1. Open the attached project “ParticleCrash“2. Add “PREFABNAME“ to the Hierarchy and select it3. Try to change th... Read more
[new input system] wrong mapping of select button on series X|s xbox con...
How to reproduce:1. Open the attached project “IN-23357.zip“2. Open the “SampleScene” Scene3. Enter the Play mode4. Press the “Space... Read more
ArgumentOutOfRangeException for subshaderIndex parameter when trying to ...
Reproduction steps:1. Open the attached “repro-project“ project2. Build And Run the project3. Observe the Console window Expected re... Read more
Player crashes upon launching when using [SerializedField] with variable...
Reproduction steps:1. Open the “2022_2_0f1” project2. Open the “SampleScene” scene3. Build And Run Expected result: Player does not ... Read more
[iOS] Crash on UnityFramework`::ScheduleDependencies() when Graphics Job...
How to reproduce:1. Open the attached Project2. Enable "Graphics Jobs (Experimental)" under Project Settings -> Player -> iOS3... Read more
[Profiler] Mesh memory remains accounted after disposal when using Mesh API
Reproduction steps:1. Open the "MeshMemoryRepro" project2. Open the SampleScene3. Open the Profiler and enter Play Mode4. Select a f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code