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0
votes
Fixed

[VFX/SG] Wrong Motion Vector on Mesh using SG

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Jan 06, 2023

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Version/s: 2021.3.16f1, 2022.2.1f1, 2023.1.0a26, 2023.2.0a1

Step to repro: Import attached package in project in HDRP Switch to debug motion vector Observe unexpected constant value pointing t... Read more

0
votes
Won't Fix

[Mobile Monetization] Template uses Legacy package (Advertisement) inste...

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Jan 06, 2023

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Version/s: 2021.3.16f1

How to reproduce:1. Download, create and open a project with Mobile Monetization template2. Observe Expected results: No popup is sh... Read more

2
votes
Fixed

[M1] Crash on MTLGetEnvCase<MTLErrorModeType> when building the project ...

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Jan 06, 2023

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Version/s: 2022.2.2f1, 2023.1.0a17

Reproduction steps:1. Open the attached project “BuildCrash”2. Go to File &gt; Build3. Select the iOS platform and Build the project... Read more

0
votes
Fixed

"System.ArgumentException" thrown when opening sprite Prefab with Script

Package: 2D Animation

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Jan 06, 2023

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Version/s: 5.2.4, 7.0.8, 8.0.4, 9.0.0, 10.0.0-pre.2

How to reproduce:1. Open the attached project “IN_19742.zip“2. Press Example → Load SpriteSkin Prefab3. Observe the Console Expected... Read more

0
votes
Won't Fix

Animator doesn't blend into the next Animation state properly when it st...

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Jan 09, 2023

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Version/s: 2020.3.42f1, 2021.3.16f1, 2022.1.23f1, 2022.2.2f1, 2023.1.0a24

How to reproduce:1. Open the user-attached project “AnimatorBlendBug”2. Open the “SampleScene” scene3. Enter the Play Mode4. Press t... Read more

0
votes
By Design

Post-processing is not working when Post Anti-aliasing is set to TAA

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Jan 09, 2023

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Version/s: 2020.3.42f1, 2021.3.16f1, 2022.1.23f1, 2022.2.2f1

How to reproduce:1. Open the user-attached project “AfterPostProcessTAA”2. Open the “OutdoorsScene” scene3. Observe the Game view Ex... Read more

0
votes
Won't Fix

Editor crashes on UnityEngine.GameObject:get_transform after clicking th...

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Jan 09, 2023

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Version/s: 2020.3.41f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a19

How to reproduce:1. Open the user-attached project “TestNonRecursiveBuild”2. Click Window -&gt; Asset Management -&gt; Addressables ... Read more

5
votes
Won't Fix

GI Cache gets corrupted when building in batch mode for WebGL

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Jan 09, 2023

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Version/s: 2020.3.41f1, 2021.3.15f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a21, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the user-attached project “BatchmodeLightingBugRepro”2. In the toolbar click ScriptBuild → Run Last WebGL B... Read more

0
votes
Won't Fix

Terrain Tools shortcuts are conflicting by default

Package: Terrain Tools

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Jan 09, 2023

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Version/s: 4.0.0, 5.0.1

How to reproduce:1. Create a new project2. Install the Terrain Tools package3. Click Edit → Shortcuts → Category → Terrain4. Observe... Read more

0
votes
Active

TMP background color is displayed over the text when using it via tag <m...

Package: TextMeshPro

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Jan 09, 2023

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Version/s: 3.0.6, 3.2.0-pre.3, 4.0.0-pre.1

How to reproduce:1. Open the user-attached project “UnityBugSubmission”2. Open the “BugWithMark” scene3. Observe the Scene view Expe... Read more

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