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No or too big limits on the Transitions names in the Animator
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
Parameters dropdown in the Animator's Transition Conditions doesn't shor...
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
No or too big limits on the Parameters names in the Animator
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
NullReferenceException is thrown when selecting "Custom Mesh" option in ...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Create and open any Shader Graph (e.g. Assets > Crea... Read more
Trigger button values are looped when using XboxOne controller over USB ...
How to reproduce:1. Connect a XboxOne controller via usb on mac2. Create an Unity project3. Install Input System package [com.unity.... Read more
Animator Layers dropdown doesn't shorten long layer names
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
Crash on CheckDeviceStatus when executing specific InferenceEngine actions
How to reproduce:1. Open the attached “IN-129236.zip” project2. Open the “Scene”3. Enter Play Mode4. Observe the crash Reproducible ... Read more
No or too big limits on the Layers names in the Animator
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
Prefabs are corrupted due to inline-styled YAML when UnityYAMLMerge is u...
How to reproduce: Locate the UnityYAMLMerge tool in “<Unity Editor version Path>\Editor\Data\Tools“ directory Copy the path to... Read more
Crash with multiple stack traces when completing various actions with th...
A crash in the Editor has been reported, affecting various workflows. These workflows include:- Entering Play mode- Detaching or att... Read more
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